![]() ![]() After that you need to activate the mods you want to use. You just need to download mod from Upload to your game folder. In Farming Simulator 15 it’s easy to install mods. – Follower-vehicles that has no build in traffic-collision-box can (obviously) not detect if they are about to collide with something in front. – Too high speed into a turn, or having a slow steering, will make the follower go zig-zag in an attempt at “getting back on track”. – Followers speed is not always 100% accurate. – Followers are not able to detect traffic-vehicles, and will therefore collide with them. If you encounter problems or bugs using this mod, please use the support-thread at – Find the mod (and correct version) in the mods section, in category ‘Other – Game Scripts’. Please do NOT upload this mod to any other hosting site – I can do that myself, when needed! This mod’s script files MAY NOT, SHALL NOT and MUST NOT be embedded in any other mod nor any map-mod! – However it is accepted if this mod is packed into a mod-pack archive, when this mod’s original ZIP-file and hash-value is kept intact. Please note primarily only the vanilla Baler script is supported, so some mod balers may not work as intended. If a follower has a turned on round-baler, it will now automatically unload the bale. ![]() Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter. Positive values are “keep back” distance (up to +250), and negative values are “in front” (up to -50).ĭo please note that vehicles that have no traffic-collision-triggerboxes or not configured correctly, will not be able to detect when/if they collide into the leading vehicle or some other vehicle – so you better set the distance further back. The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. To stop following, press the same action again (RIGHT CTRL + F). If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle. To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F). So do remember to drive the leading vehicle some distance, before setting up the follower vehicle. Note: Each set of action-keys must use the same modifier-key!ĭo please note that, when loading a new map or savegame, the vehicles have not yet placed enough “trail crumbs” for other vehicles to follow. Press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1. RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5. RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5. Press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.īehind – To control the vehicle that is following behind me (if any): RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5. RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5. RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible). Myself – For the vehicle the player is driving: The action-keys, which can be changed in Options – Controls, are defined in two sets: vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off. – Turning on beaconlights, when having set up a circular convoy – i.e. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”. – Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. – The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”. With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.īefore telling about the controls, here’s a list of known problems that may occur when you use it: Have you ever wanted to make a transport convoy, or just be able to cut grass – dry it – rake it – bale it – pick it up, with multiple tractors all in one go? – Added map-icon for vehicle when in Follow mode. – Shows active ‘leader’ and/or ‘follower’ on screen, when modifier-key is pressed. ![]() – Russian translations updated by Gonimy_Vetrom. – Fixed problem with ‘steerable’s that are not ‘drivable’. Remember to check the support topic for any additional information regarding this mod ![]()
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