![]() ![]() Or you could focus on the way how the train set actually works and what gameplay aspects or even effects it has and ultimately what does it bring to the table when playing your game. You could focus on the realism part, which I consider absolutely stupid and this article should show why. You could focus on the graphical side, which I will not consider for now in this article. There definitely are many ways on how to view train sets, how to classify them and how to rate them. Note: I am going to add images to the article later, but they are not too important so I publish the article now :). Why do I write this? Basically because I am not going to just describe how is my set going to look as that info can be found on the devzone already, but I would also want to talk about the aspects and behaviours of other sets and what do I see good or bad, or what to consider when making a plan in our games, or even what to think about when choosing newGRFs for your own single player game. In this article I would like to make an official introduction to the set and describe why and how is it expected to work. The set is called NUTS, (Nameless/NUTS) Unrealistic Train Set and it’s home is at the devzone. As some of you might know already, I started drawing my own trains some months ago. But unlike before, I will not mention building styles, techniques or anything similar. ![]() After a while I am writing an article again. ![]()
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